Math.easeInOutQuad = (t: number, b: number, c: number, d: number) => {
    t /= d / 2
    if (t < 1) {
        return c / 2 * t * t + b
    }
    t--
    return -c / 2 * (t * (t - 2) - 1) + b
}
  
// requestAnimationFrame for Smart Animating http://goo.gl/sx5sts
const requestAnimFrame = (function() {
    return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) { window.setTimeout(callback, 1000 / 60) }
})()
  
/**
   * Because it's so fucking difficult to detect the scrolling element, just move them all
   * @param {number} amount
   */
const move = (amount: any)=> {
    document.documentElement.scrollTop = amount
    document.body.parentNode.scrollTop = amount
    document.body.scrollTop = amount
}
  
const position = ()=> {
    return document.documentElement.scrollTop || document.body.parentNode.scrollTop || document.body.scrollTop
}
  
/**
   * @param {number} to
   * @param {number} duration
   * @param {Function} callback
   */
export const scrollTo = (to: number, duration: number, callback: any = undefined) => {
    const start = position()
    const change = to - start
    const increment = 20
    let currentTime = 0
    duration = (typeof (duration) === 'undefined') ? 500 : duration
    const animateScroll = function() {
        // increment the time
        currentTime += increment
        // find the value with the quadratic in-out easing function
        const val = Math.easeInOutQuad(currentTime, start, change, duration)
        // move the document.body
        move(val)
        // do the animation unless its over
        if (currentTime < duration) {
            requestAnimFrame(animateScroll)
        } else {
            if (callback && typeof (callback) === 'function') {
                // the animation is done so lets callback
                callback()
            }
        }
    }
    animateScroll()
}
  